Maybe I should make progress reports?
I've spent first few weeks assesing stuff I need to do in order to make my project a reality. It's much too early to say what I'm doing, but it's Unity, and it's VR.
I've watched a couple of Blender tutorials, namely Blender Fundamentals and Blender Guru, plus a specific one here and there, and went from "Oh God, Blender is literally black magic" to "hey actually I might be able to do that". I know what I don't know, and I know that stupid ideas aren't stupid if they work.
Starting this week, I'm getting my toes wet in C#. I'm no programmer, I secretely hope I will pick up someone talented along the way, who'll like the progress I'm making and shares the same idea, but I need to know my basics so I can at least patch two snippets of code together and fix stuff that's outdated, but would spare me some work.
I've found a course that seems to be good enough for someone that let his brain rot for far too long, I'll name it once I'm deeper into it, so I'm hopeful. Don't let your brain slack off kids, it feels like my perception of time itself is hazy!
Music is actually one part I'm more or less ignoring, even though I do enjoy a good soundtrack the most out of a piece of media. Once I get comfortable with a prototype, I'm gonna compose/find someone to compose some loops, but that stuff is covered much more than assets and code, or at least it's more plug and play than something you would like to feel snappy and have a coherent artstyle.
I've been lazy for far too long.